Post by D.F.N. on Apr 3, 2017 4:55:57 GMT -8
Camera controls:
- Moving the mouse cursor on screen edge should move the camera (=your view) accordingly (up edge=forward, down edge=backwards, left edge=left strafe, right edge=right strafe)
- As long as the cursor remains at screen edge the above should happen
- Speed of moving the camera the above way should be selectable via main menu
- Continuously pressing "shift" while the coursor is on screen edge the camera should move at double speed.
- While pressing RMB continuously, moving the mouse:
a. left or right should turn the camera (left or right respectively) using as pivot point the current z-axis (of the camera)
b. up or down should turn the camera up or down respectively using as pivot point the current x-axis (of the camera)
- While pressing MMB continuously, moving the mouse:
a. left or right should turn the camera (left or right respectively) using as pivot point the current z-axis your mouse cursor was pointing to when you pressed MMB.
b. same as with above when pressing RMB
- clicking (LMB) on minimap should move the camera to the point you clicked
- double clicking (LMB) on any of your character portraits should move the camera up and above the selected character portrait
- Continously pressing LMB should allow you to form a selection window so any of your characters in it are selected when you release LMB
- All above should be customizable via main game menu as also bullet or kill camera should be optional via the same menu
- Moving the mouse cursor on screen edge should move the camera (=your view) accordingly (up edge=forward, down edge=backwards, left edge=left strafe, right edge=right strafe)
- As long as the cursor remains at screen edge the above should happen
- Speed of moving the camera the above way should be selectable via main menu
- Continuously pressing "shift" while the coursor is on screen edge the camera should move at double speed.
- While pressing RMB continuously, moving the mouse:
a. left or right should turn the camera (left or right respectively) using as pivot point the current z-axis (of the camera)
b. up or down should turn the camera up or down respectively using as pivot point the current x-axis (of the camera)
- While pressing MMB continuously, moving the mouse:
a. left or right should turn the camera (left or right respectively) using as pivot point the current z-axis your mouse cursor was pointing to when you pressed MMB.
b. same as with above when pressing RMB
- clicking (LMB) on minimap should move the camera to the point you clicked
- double clicking (LMB) on any of your character portraits should move the camera up and above the selected character portrait
- Continously pressing LMB should allow you to form a selection window so any of your characters in it are selected when you release LMB
- All above should be customizable via main game menu as also bullet or kill camera should be optional via the same menu